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Kalashtar

Kalashtar

Celestial beings are said to be humanoid, yet it is apparent by looking beyond their outer form that they possess an interior temperament that is both calm and untamed—cunning and furious. Kalashtar refugees left Dal Quor, a place of dreams, over a hundred generations ago and found themselves in Eberron. They are now in the northwestern quadrant of Khorvaire, and have been forced to flee their refuge by agents of the Dreaming Dark in temple-keeps located in the mountains of Adar.

If you choose to, you can play out the Kalashtar race.

To play a knowledgeable and contemplative guy who can be on the verge of losing his mind from time to time

The passage describes him as a foreigner in a strange nation, where every place he visits is full of amazement.

It’s difficult to find who is pursuing you because you are on the run from anyone who could be an enemy.

In order to be a member of a race that prefers the bard, cleric, paladin, warlock, psion, and ardent classes, you must first join one of these races.

Possessing physical qualities

The word “Kalashtar” means “wandering dreams” in the Quori language. This meaning came to Eberron about 1,800 years ago. Dal Quor was their base of operations; they came from there as a group of renegades who wished to escape religious and intellectual persecution. After some time, the agents of Dal Quor, known as the Dreaming Dark, tracked them down and searched until they discovered an ambitious method of escape for the group’s commander, Taratai. She was able to convince the Adaran monks to accept the permanent merger of their own souls with that of the renegade Quori. This development resulted in the creation of the Kalashtar, and because of this, today’s Kalashtar appear very similar to the original group of monks who willingly served as the vials for them.

Where the sixty-seven humans who became kalashtar went to seek refuge, the monastery grew diversified, reflecting the diverse humans that sought refuge there. The Kalashtar 5e have kept a diversity of appearances. While humans have several hair, eye, and skin colours, the Kalashtar all possess different shades of all three. Though short or stocky kalashtar occur, they are normally on the shorter and taller side of humans.

For all practical purposes, the 5e Kalashtar grow at a similar rate and live about as long as normal humans. A kalashtar infant appears human at first glance, but after a few minutes of investigation, you’ll see that their physiology is subtly different. While all kalashtar have a graceful, serene, and serious demeanor due to a quori soul fragment embedded within them, a small number have a theatrical charm.Kalashtar children, like human children, enjoy activities like running, laughing, and playing, but they also practise meditation, martial arts, and telepathic communication with their older kalashtar relatives. The kalashtar’s life process has more to do with their bodily being, not their mind or emotions.

Working as a Kalashtar

Because the vast majority of kalashtar live in the temple-keeps of Adar, the main reason any wandering kalashtar would go to Khorvaire is undoubtedly connected to one of those keeps. While she may have motivations stemming from the Adari, they could be about the oppressive Riedran army laying siege to Adar, or from the hunting B dreams dark after escaping from the Riedran army.

A typical kalashtar dnd is usually a contemplative and serene individual. They are compassionate and kind, but their actions demonstrate cerebrality. In all likelihood, this is because their kalashtar souls are united and their emotional stability has been put to the test. A kalashtar dnd will typically display camaraderie with a smile, using a wry quip and an offhand comment, rather than a slap on the back or a ribald joke.

It appears as though the fragment of Quori’s soul that remains in a Kalashtar echoes the escape from Dal Quor. The Kalashtar on the run from the Dreaming Dark keep a cautious demeanour, even if they still try to preserve courteous and compassionate behaviour. Even as the Kalashtar struggle to integrate their human half’s ideas and senses with the strange, ethereal memories of their quori souls, their presence threatens to disrupt the cosmic balance.The Kalashtar tend to indulge in craziness. Occasionally, the serene expression on a kalashtar’s face might be seen to momentarily waver to expose behaviours that are erratic and even potentially hazardous.

To Kalashtar 5e , they are equitably balanced, commanding, compassionate, contemplative, disciplined, graceful, insightful, intellectual, spiritual, and thoughtful.

Some of the male names are: Halkad, Havrakhad, Kanatash, Lanamelk, Lanharath, Malharath, Minharath, Nevitash, Parmelk, Thinharath

Most female names have many meanings, and are associated with other words that add to their meaning.

Members of the kalashtar caste in Eberron

With the exception of the inhabitants of the temple-keeps of Adar, most kalashtar reside in the kalashtar colonies, but some choose to dwell in the surrounding areas if they have a compelling reason to do so. A significant portion of kalashtar dnd 5e devote themselves to combating the Inspired, while others, who have become more compassionate as a result of focusing on the Path of Light, go out of their way to combat evil in all its forms.Despite being a species of telepathic being, the Kalashtar 5e get along well with all other races. However, since they are a species of beings from another plane, some may perceive them as strange or completely different from worldly norms.

The Eladrin of the Kalashtar, and the Dragonmarks

Kalashtar does not have the innate ability to manifest dragonmarks.

The historical progression

The kalashtar, an Eberronan refugee people, arrived in Khorvaire after abandoning their native realm of Dal Quor for refuge some 1800 years ago. During this time in Dal Quor, the populace was being persecuted for their differences in religion and philosophy by the Dreaming Dark, and they were actively being chased by agents of the Shadow unless the 5e kalashtar commander, Taratai, discovered a means to escape into Eberron. Only until Taratai (a qori) induced the Adaran monks (a qorian) to become one with the quori (and merge their spirits) were the 5e kalashtar (who were actually Qorian before) truly born. The original number of monks at the temple was sixty-seven.

Faith

Kalashtar are all members of the Path of Light faith. They do not believe in any deities. Nevertheless, they believe in the existence of a universal energy of good that they name Il-Yannah, or the Great Light.

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